home *** CD-ROM | disk | FTP | other *** search
- <> I=B4ve heard that the enemies in Quake are realtime vektorised, and
- <> look stunning...
-
- <I had the test version of Quake for a while, and got some patches to
- <enable the monsters. Very very scary stuff. I'm getting the full
- <version soon and have been reliably informed it's not something you
- <want to play with an audio amp and the lights turned off. :)
-
- Well I tested the shareware version yesterday and I don┤t know if I
- must have missconfigured it or something, because the graphics where
- not looking good compared to todays standard, and I do have a very
- good machine (eventhough its an Pc:-) to test it on...
- The most "flashy" and impressive effect I saw was the water effect ,
- when you where walking beneath it...
-
- <> look very nice, but do they have the same pixelsize as the
- <> original??
-
- <I have no idea. I can't find any specs on how to map the sky
- <correctly.
-
- <I just made a guess, but I can see places that it doesn't look right.
-
- <I am beginning to think some Doom levels can select the starting
- <position for the sky???
-
- Well it┤s very good for a start.... and it will be even nicer in our
- new made bm levels... unfortunality I've just tested your new version
- with doom 1 shareware and doom 2 has nicer sky textures...
-
- <> No big question anyway, because the look really great on tv... I
- <> also feel that the engine is running a little bit faste than
- <> before... is it true???
-
- <I'm not sure. I changed quite a few things so it is possible... I had
- <to fix some of the texturemapping because it screwed up badly in some
- <places.
-
- I don┤t know either but I got the impression of that it was a little
- bit faster.
-
-
- <Just find a really long wall (the wolfenstein levels in Doom2 are a
- <good place to start) and move to the rightmost end of the wall,
- <sidestepping as you walk. When you reach the end of the wall, the
- <textures jump about like mad. I had to rewrite some of the maths to
- <improve accuracy here...
-
- What happend to the pocket calculator:-))
-
- <> and where has the framerate counter gone??
-
- <I forgot. I guessed nobody would bother about that from now on
- <anyway...
-
- Nope, just curious..
-
- <> Another question... will you use the 68030 in parallel with the dsp
- <> for the 3d calculation or are you already doing that??
-
- <Already heavily implemented as of version 2.00-ish. :)
-
- It is?? Is it in full use or are there some juice left for the other
- programming things??
-
- Cheers,
-
- Sebbe Gustin
-
-
-